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•Metaphors or fantasies might give your simulation a nice
feel, but they must be realistic or you will lose your audience.
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•Forcing a quick decision from the trainee will keep them
interested. A simulated negotiation,
for example, will teach students when to wait and when to make offers.
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•The more options, the deeper the person can learn. If you hit a wall too early, the game is
over. The learning is over also.
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•The simulation should provide a rich number of scenarios
and be easy to return to the beginning if the trainee does hit a wall. You must be able to reset the game and not
have to press Cntl+alt+delete to get out.
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•Simulators cost lots of money. They provide the user the ability to
customize their learning environment for the way they learn and for the
situations that they need to practice.
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