Uses of Games and Simulators
1.Teaching - principles, methods, skills, supplementary material
2.Training – allow dress rehearsals with easy reset
3.Operations – explore, test, and plan operational parameters
4.
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(Shubik, Chpt 1, 1975). In many instances Gaming and Simulation can be used interchangeably.  However, there is a difference between the two.  Games, by definition, include a human player.  Simulations do not necessarily provide direct interaction by a human after an initial setup.

The uses of each type of game and simulation transcends the slight difference in definition.
1.Teaching games help instructors to convey principles.  In the case of a business simulation, players are able to be put in business situations that provide start-up capital and then either profit profits or losses based on the decisions made over time.
2.Training applications are one of the most common.  The students are able to experiment with the simulator to create situations that might be too dangerous or expensive to perform live.  Examples of these are medical applications where a medical student operates on a virtual patient or test pilots trying combat situations that might prove deadly in the field.  If a death of a patient or the crash of the plane occurs, the simulation can easily be reset.
3.Operational games and simulators provide a double check of a certain scenario.  Here the participants can go through situations and look for flaws in their checklists.  In a real emergency, there might not be ability to improve the checklist for deficiencies.