Uses of Games and Simulators - Continued
4.Research – hypothesis testing
5.Therapy – behavioral testing, evaluation, and drug treatment
6.Entertainment – have fun and relax     (sounds good! )
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(Shubik, Chpt 1, 1975).
4.Research fields use simulators to test reactions to hypothetical situations.  The findings from the model are used to validate the hypothesis or to improve it.  Research areas such as communications and the functioning of the organization whether in business or in the military are covered in this topic.
5.The work by Joseph Deasy (2002) and his team used Monte Carlo statistical methods to pinpoint the amount of radiation that was necessary and safe in the treatment of certain cancers.  The model is certainly a lot safer than the exposure to actual radiation.
6.Entertainment – no survey of gaming and simulation could be complete without the entertainment games.  There is hardly a young American today (of any age) that has not played on a Nintendo Game cube, X-box, Playstation, Gameboy Advanced, or visited a video arcade.  There are almost no users of Microsoft Windows  that hasn’t found the Solitaire game.  Of course the amount of lost productivity and the loss of creative play by youths can be debated.  That’s for another paper, at another time!