Training – Firefighter Command Training Virtual Environment
•System consists of three main components
•Virtual Environment
•Graphical Command Interface
•NIST Fire Dynamic Simulator
•Firefighter control
•Pathfinding
•Models and animation
•Realistic fire and smoke
•Fire simulation
•Volume compression
•Fire and smoke visualization
•Interactive fire and smoke
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Simple Virtual Environments (SVE) are used as the backbone of this application.

VE includes a furnished single family home, a fire truck, a fire hydrant, various tools and firefighters. The trainee issues commands to the virtual firefighters. The command entry is performed by an operator who translates the verbal commands of the trainee into commands in the GCI.

GCI reduces input errors, provides fast and easy entry of commands into the system and allows the operator to monitor the status of the fire teams in the VE. GCI is a standalone application that uses TCP/IP sockets to exchange messages with the VE.

A*  algorithm is used for planning the path of the firefighter. A path from the firefighter’s current position to their destination that avoids all the obstacles must be found
Animation and models were done using 3D Studio Max. Animation includes: cutting, chopping, walking, crawling, climbing, pulling and spraying a hose, etc.

NIST’s Fire Dynamic Simulator is used to compute realistic physical fire and smoke behavior and output volumetric data inside of our house.
Run Length Encoding compression is used to compress the data files to a manageable size.
A voxel-based splatting renderer is used to draw the fire and the smoke.

This project is a prototype and is still in development. Currently, the authors are working to improve some aspects of the application and to add new features.

(St. Julien et. Al., 2003)