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Many simulations are
driven by statistical distributions that characterize the average behavior of
a system, but do not claim accuracy for individual events or small time
intervals. These distributions do not model instantaneous behaviors of
intelligent or reactive beings. We need techniques for inserting intelligent,
reactive, unique human behavior in the virtual world.
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It should be
possible to develop an architecture that supports an entire domain of
simulation systems, providing a large common pool of functionality.
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Distributed
simulations cannot exist without sufficient reliable communication bandwidths
for delivering events and synchronizing execution of the entire system. This
bandwidth is currently one of the limiting factors on the size of a
distributed simulation. Since bandwidth is a problem for every internet based
application, a lot of commercial research is being done in this direction.
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A lot of research
has been done to discover techniques for practical and efficient
synchronization of distributed simulation processes. We must identify
applications that are well served by the different modes of event management.
Research needs to find a practical and valuable home in commercial,
government and military simulation systems.
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(Page at. al., 1999)
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